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How to play Who Said It

Who Said It is a party game for friends sitting in the same room. Everyone plays on their own phone, nobody installs anything, and a round takes a few minutes. This guide covers how to get a game going and the rules of every mode.

Starting a game

  1. One person starts a table. Open whosaidit.party, type your name, pick a game mode and tap Create table. You become the host, and the game shows a four-letter table code and a QR code.
  2. Everyone else joins. Each player opens the site on their own phone, types their name and the table code, and taps Join table. Scanning the QR code fills the code in for you.
  3. Pick your look. Each player can choose a profile picture, paint it in their own colours and even add a hat. Your picture shows next to your name in every mode.
  4. Start. When everyone is in, the host taps Start game. Most modes need 3 players; Classic, Who Is It, Confession and Red & Green Flags need 4. Up to 12 can play.
Lost connection? Open the site again and join with the same code. Your profile is recognised, so you go straight back to your seat with your score.

Classic

Write it. Vote it. Guess who wrote it. The original mode, and the one most groups start with.

How a round works

  1. The wheel picks a questioner. Everyone gets a turn at this, once per game.
  2. The questioner writes a question. Anything at all. Stuck? The Idea button suggests one, and our question ideas page has hundreds more.
  3. Everyone else answers in secret. Write the funniest reply you can. No names are attached.
  4. The answers are shuffled and revealed. The questioner taps through the pile, one answer card at a time.
  5. Everyone votes for the funniest answer. Tap a card, then Lock in vote. The host decides when the table is created whether you're allowed to vote for your own answer.
  6. The questioner guesses who said it. They name who they think wrote the winning answer.

Scoring

  • The top three answers score 10 points for every vote they got. A vote for your own answer never scores.
  • If the questioner guesses the winning answer's writer correctly, they steal its points. Guess wrong and the writer keeps them.
  • Feeling brave? After a right guess, the questioner can try to name the writers of the other scoring answers too. Get every one right and they take those points as well. Get one wrong and they lose the points they just stole.
  • After everyone has been the questioner, the highest score wins, and the game hands out awards like Worst Comedian.

Example round. Nour asks: “What's something you've never told this group?”

Maria writes: “I've been using Tony's Netflix for three years. My profile is called Settings.” It gets 3 votes (30 points). Nour guesses Maria, correctly, and steals the 30 points. Tony's answer got 1 vote, so it would earn 10, but Nour goes for it, correctly names Tony too, and takes those 10 as well.

The soundboard at the bottom of the screen is free. Hit a sound whenever an answer deserves it.

Who Is It

A mystery with a newspaper theme. The police are hunting a suspect, and they know it's someone at your table.

  1. A newspaper lands in front of the informant. Each case, one player is the informant. Only they see the paper with the suspect's photo and name. It could be anyone at the table, even the informant.
  2. The informant fills in the missing words. The article reads “Sources say the suspect…” and the informant finishes it with one clue, such as “loves cats”.
  3. The paper is thrown onto the table. Everyone sees the clue, but never the photo or the name.
  4. The witnesses point at a suspect. Everyone else picks who they think it is. Name the suspect and you score 10.

The twist: the suspect is playing too

The suspect is one of the witnesses and doesn't know it's them. If the clue sounds like you, you can point at yourself and escape: 20 points for you, and nothing for the informant, however many witnesses named you. So the informant has to keep the clue subtle. But be careful: if you run when you're innocent, it looks like an admission of guilt. The police chase you down, you go to jail and you lose 10 points.

  • The informant scores 15 when at least one witness names the suspect and the suspect doesn't escape.
  • If the informant is the suspect, they only score when some, but not all, witnesses name them. If everyone does, the clue was too obvious.
  • Every case ends with a front page thrown on the desk showing who escaped and who was arrested.

Two Truths and a Lie

Two true things, one made up. Can the table tell which is which?

  1. Everyone writes three statements about themselves: two true and one invented. Then mark which one is the lie.
  2. One at a time, each player takes the hot seat. Their three statements are shown to everyone in a random order.
  3. Everyone else picks the statement they think is the lie.

Scoring: spot the lie and score 10. The player in the hot seat scores 5 for every person they fool, plus a 10 point bonus if nobody spots it.

The best lies are boring. The best truths sound made up. Our ideas page has examples.

Hot Takes

Write your spiciest opinion, see how the table really feels about it, then guess who wrote it.

  1. Everyone secretly writes one hot take: an opinion they'd defend to the end.
  2. The takes are shown one at a time, without the author's name, and everyone rates how much they agree from 1 (hard no) to 10 (facts).
  3. The author doesn't rate their own take. They secretly predict the table's average instead.
  4. All the ratings land on a line at once, so you see straight away whether the table agrees or is completely split.
  5. Then everyone guesses who wrote it.

Scoring: a right guess scores 10, and the author scores 5 for everyone they fool. The author also scores for predicting the average: 15 points within half a point, 10 within 1.5, 5 within 2.5.

I Have a Confession

Confess something true, black out the juicy part, and see if anyone can guess it. If nobody does, nobody ever finds out.

  1. Everyone writes one true confession, then taps the words they want to keep secret.
  2. Each confession is shown to the table with the secret part blacked out. Nobody ever finds out who wrote it.
  3. Everyone writes a guess for the hidden part. The confessor writes one too, so every phone looks the same.
  4. The confessor marks every guess that's right, or taps “Nobody got it” and the secret stays hidden forever.

Scoring: each correct guess scores 15. Everyone else also bets on what the confessor will pick and scores 5 if they match.

Red & Green Flags

A dating-profile game: write the flags, rate the profiles, guess who rated them.

  1. Everyone writes one green flag (something that makes someone a catch) and one red flag (a deal-breaker).
  2. The flags are shuffled into new “profiles”, each with one green and one red flag, and never your own.
  3. Rate the profile you were given from 1 to 10, and say why.
  4. Each profile is shown to the table with its rating and reason, and everyone guesses who rated it. A right guess scores 15.

Chain Story

Write a story together, one part at a time, without ever seeing what came before.

  1. The wheel picks who starts. They write the opening, about anything.
  2. The story passes around the table. Each writer only sees the last few words of the part before theirs.
  3. After one lap, everyone votes to keep going or end it.
  4. Then a narrator reads the whole story out loud, sound effects included, and the story appears on a book page with each writer's name beside their part.
  5. Everyone hearts their favourite part, suggests a title and votes for the best one. You can save the story as an image, a video or text.

There are no points in Chain Story, just laughs.

You Drew That?

Draw your friends, badly, and guess who's who.

  1. Each round one player writes the prompt, like "Draw the person who always loses their keys". They pick a category and fill in the blank, or write their own.
  2. Everyone else gets 90 seconds to draw someone at the table who fits it, on a drawing card, and taps who they drew.
  3. The drawing cards are turned over one at a time with no names. Everyone guesses who each one is: a right guess scores 10.
  4. The artist scores 5 for every right guess, so draw what makes them recognisable rather than what looks pretty.
  5. At the end of the round, the prompt writer picks their favourite drawing, and its artist scores 15.
  6. Everyone writes one prompt (up to six rounds on a big table), then the highest score wins.

Partners in Crime

Give clues only your partner will get, before the rest of the table steals the word.

  1. Each round everyone's name goes on a card, the cards are shuffled, and two are drawn: the first is the clue giver, the second is their partner. Everyone can see who the pair is, and everyone gets one turn giving clues.
  2. The clue giver is dealt three word cards (easy, medium and hard) to choose from, or types their own word, like an inside joke. Only they see it.
  3. They have 90 seconds to give clues out loud. The trick is to use things only the two of you know: a memory, a place you went together, something one of you always says. No saying or spelling the word.
  4. Everyone else, the partner included, types guesses at the word, as many as they like. A wrong guess buzzes and you try again.
  5. The first right guess ends the round. If it's the partner, they and the clue giver score 10 each. If it's anyone else, they steal 10 points.
  6. If time runs out with nobody right, nobody scores.
  7. Everyone gives clues once (up to eight rounds), then the highest score wins.

Hosting tools

The host has a players menu (the two-people button at the top of the screen) for keeping the game moving:

  • Skip a player the table is waiting on.
  • Kick someone, or make someone else the host.
  • Open a seat so a new arrival can take over for someone who left.
  • End game to see the scores so far and switch to another mode.

The host can also turn on a time limit for replies when creating a table. Anyone stuck can tap Need help? at the bottom of the screen, which says what to do on the screen they're on.

Playing on a TV

You can put the table on a big screen while everyone keeps playing on their phones. Start your table on a phone as usual, then open whosaidit.party/?tv on the TV, laptop or computer and type your table code. The TV shows the cards, the wheel and the results so the whole room can see them.

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