How to play Who Said It

Who Said It is a party game for 3 to 12 players (4 for Classic, Red & Green Flags, Confession and Who Is It), all in the same room, each on their own phone. One person starts a table, everyone else joins with the 4-letter table code, and nothing needs to be installed.

Classic

Write it. Vote it. Guess who wrote it.

  1. The wheel picks a questioner each round.
  2. They write a question. It can be about anything.
  3. Everyone else secretly writes their replies.
  4. Answers get shuffled and revealed one by one, anonymously.
  5. Everyone votes for the funniest answer.
  6. The questioner tries to guess who said it.
  7. The top 3 answers score 10 points for each vote they get. A vote for your own answer doesn’t score.
  8. If the questioner guesses who wrote the best answer, they steal its points, but if they guess wrong, the real author keeps them.
  9. Play until everyone’s taken a turn as questioner. Highest score wins, and then the awards are handed out!
  10. The soundboard is free: hit it whenever an answer deserves it.

Red & Green Flags

A dating-profile game: write the flags, rate the profiles, guess who rated them.

  1. Everyone writes one green flag (something that makes someone a catch) and one red flag (a deal-breaker).
  2. All the flags are shuffled into new “profiles”: each player gets a random green flag and a random red flag, never their own.
  3. Rate the profile you got from 1 to 10, and write why.
  4. Every profile is then shown to the table with its rating and reason, but not who rated it.
  5. Everyone guesses who gave that rating. Guess right and you score 15 points.
  6. After each guess, find out who rated it and who wrote each flag.
  7. Highest score after the last profile wins.

Two Truths and a Lie

Two true things, one made up. Can the table tell which is which?

  1. Everyone writes three things about themselves: two true, one made up. Then mark which one is the lie.
  2. One at a time, each player takes the hot seat. Their three statements are shown to the table in a random order.
  3. Everyone else picks the one they think is the lie.
  4. Spot the lie and you score 10 points.
  5. The player in the hot seat scores 5 points for every person they fool, plus a 10 point bonus if nobody spots the lie at all.
  6. Once everyone has had a turn in the hot seat, the highest score wins.

Hot Takes

Write your spiciest opinion. See how the table really feels about it. Then guess who wrote each one.

  1. Everyone secretly writes one hot take: an opinion they’d defend to the end.
  2. The takes are shuffled and shown one at a time, without the author’s name.
  3. Everyone rates how much they agree, from 1 (hard no) to 10 (facts).
  4. The author doesn’t rate their own take. They secretly predict the table’s average instead: land within half a point for 15 points, within 1.5 for 10, within 2.5 for 5.
  5. All the ratings drop onto a line at once, so you can see if the table agrees or is completely divided.
  6. Then everyone guesses who wrote it. A right guess scores 10 points, and the author scores 5 for every person they fool.
  7. After the last take, the highest score wins.

I Have a Confession

Confess something true, black out the juicy part, and see if anyone can guess it. If nobody does, nobody ever finds out.

  1. Everyone writes one true confession about themselves, then taps the words they want to keep secret.
  2. One at a time, each confession is shown to the table with the secret part blacked out. Nobody ever finds out who wrote it.
  3. Everyone writes a guess for the hidden part. The confessor writes one too, so every phone looks the same.
  4. All the guesses are shown without names, and everyone sees the same screen. The confessor taps every guess that’s right (different spellings count), or “Nobody got it”.
  5. Only the confessor’s picks count. If they pick any guesses, the secret is revealed and whoever wrote each picked guess scores 15 points.
  6. If they pick “Nobody got it”, the secret stays hidden forever.
  7. Everyone else bets on what the confessor will pick: 5 points if every guess you tapped is one they picked too (or you both picked “Nobody got it”). The confessor never scores on their own confession.
  8. After the last confession, the highest score wins.

Who Is It

The police are hunting a suspect, and they know it’s someone at this table.

  1. Each case, one player is the informant. Only they are shown the suspect’s file: the name of someone at the table. It could be anyone, even the informant.
  2. The informant writes one clue about the suspect.
  3. Everyone else is a witness. Read the clue and point at who you think the suspect is. You have 30 seconds. Name the suspect and you score 10.
  4. The catch: the suspect is a witness too, and doesn’t know it. If they realise the clue is about them and point at themselves, they escape and go on the run: 20 points for the suspect, nothing for the informant, however many witnesses named them. So keep the clue subtle.
  5. A suspect who doesn’t run and gets named goes to jail too.
  6. Don’t run if you’re innocent. Running is an admission of guilt: point at yourself when you’re not the suspect and the police chase you down. You go to jail and lose 10 points (never below zero).
  7. The informant scores 15 when at least one witness names the suspect and the suspect doesn’t escape. Too obvious and the suspect runs. Too vague and the trail goes cold.
  8. If the informant is the suspect, they only score when some, but not all, witnesses name them. If everyone does, it was too obvious: no points.
  9. Everyone gets one case as the informant. Then the highest score wins.

You Drew That?

Draw your friends. Badly. Then guess who’s who.

  1. Each round one player writes the prompt, like “Draw the person who always loses their keys”. Pick a category and fill in the blank, or write your own.
  2. Everyone else has 90 seconds to draw someone at the table who fits it, and taps who they drew.
  3. The drawings are shown one at a time, with no names. Everyone guesses who it is. A right guess scores 10.
  4. The artist scores 5 for every right guess, so draw what makes them recognisable. Their glasses, their hair, the keys falling out of their pockets.
  5. At the end of the round the prompt writer picks their favourite drawing: its artist scores 15.
  6. Then the next player writes a prompt. Everyone writes one (up to 6 rounds), then the highest score wins.

Partners in Crime

Give clues only your partner will get, before the rest of the table steals the word.

  1. Each round everyone’s name goes on a card, the cards are shuffled, and two are drawn: the first is the clue giver, the second is their partner. Everyone can see who the pair is, and everyone gets one turn giving clues.
  2. The clue giver picks one of three word cards (easy, medium or hard), or types their own. Only they see it.
  3. They have 90 seconds to give clues out loud. Use stuff only you two know: an inside joke, a memory, a place you went together. No saying or spelling the word.
  4. Everyone else, the partner too, types guesses at the word, as many as they like. A wrong guess buzzes and you try again.
  5. The first right guess ends the round. If it’s the partner, they and the clue giver score 10 each. If it’s anyone else, they steal 10.
  6. If time runs out with nobody right, nobody scores.
  7. Everyone gives clues once (up to 8 rounds), then the highest score wins.

Chain Story

Write a story together, one paragraph at a time, without ever seeing what came before.

  1. The wheel picks who starts. They write the opening paragraph, about anything they like.
  2. The story passes to the next player, who only sees the last few words of the paragraph before theirs, and continues it.
  3. It goes once round the table, back to whoever started.
  4. Then everyone votes, still without reading it: keep going for another lap, or end it. Most votes wins and a tie keeps going. There’s no limit.
  5. Once you end it, an AI narrator reads the whole story out loud, sound effects and all, from the host’s phone (or the TV). Only that one device downloads him, once. The story shows on a book page, part by part, with each writer’s name next to their part. The host can pause it so everyone can read at their own pace.
  6. Everyone hearts their favorite part, suggests a title, and votes for the best one.
  7. Save the finished story as an image, a video, or text. No points, just laughs.

Playing on a TV

Put the game on the big screen. Everyone still plays on their own phone.

  1. On a TV’s browser, or a laptop plugged into the TV, go to whosaidit.party/?tv
  2. Start a table on your phone, then type its 4-letter code on the TV.
  3. Friends can join by scanning the QR code on the TV.
  4. The TV shows the table, the cards, the reveals, the scores and the awards, big enough for the whole room.
  5. Your phone becomes your controller: your cards, your answers and your votes stay on it.
  6. Nothing private ever shows on the TV. No answer is ever linked to who wrote it.
  7. In Chain Story, the TV is the one that reads the story out loud.